Reptilicus
Reptilicus
  • Видео 61
  • Просмотров 147 430
TOTAL WAR: PHARAOH GETS HUGE NEW BATTLE MECHANICS!
NEW BATTLE MECHANICS HAVE BEEN ANNOUNCED ! And more news on top! A massive overhaul on damage which might make or break the game. What are your thoughts ? As always,thank you for your continued support!
NEW MECHANICS: (0:00)
MAPS: (4:26)
THE IMPORTANCE OF BATTLES!: (5:49)
#Totalwarpharaoh #totalwarnews #news #totalwar #strategy #strategygames #historygames #RTS
#Egypt #troy #mycenae #ancient greece #bronzeage #history #hittites #canaanites #babylon #assyria #pharaoh #mesopotamia #gameplay #ancienthistory #achilles #troy
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.
Просмотров: 11 907

Видео

BREAKING DOWN ALL NEW 25 PLAYABLE FACTIONS OF TOTAL WAR: PHARAOH'S BIGGEST UPDATE !
Просмотров 18 тыс.14 дней назад
It's time to take a look at the starting position, historical background and unit rosters of the 25 NEW MINOR PLAYABLE FACTIONS ! They're supposed to be a lot harder than the main factions so expect the fight of your bronze age life. Oops. As always grateful for your support! Trojan Allies & Greece: (0:00) Egypt: (13:06) Canaan: (18:15) Hittites: (27:43) Mesopotamia: (29:46) #Totalwarpharaoh #t...
TOTAL WAR: PHARAOH ENTERS THE IRON AGE - IT'S NOT WHAT YOU EXPECTED...
Просмотров 5 тыс.21 день назад
This was made just before the announcement as a realistic theorycraft but it turns out both this video and the previous video were right ! Pharaoh is entering the Iron Age with the new update AND A LOT MORE FACTIONS....but without actually moving the timeline forward. What does this mean for the game ? And what's the historical background of some of the factions included in the update related t...
TOTAL WAR PHARAOH: CHOSEN OF THE GODS! LEGENDARY RAMESSES PLAYTHROUGH! [PART 1]
Просмотров 978Месяц назад
Guided by the vision of Ra....or...potentially schizophrenic,Ramesses embarks on a journey to conquer not just Egypt,but the known world itself! Will he succeed ? Or was it just the voices ? Planning to continue this one into the update! As always,grateful for your support! Link for the Heart of the Shardana reskin , it just makes them look SO MUCH BETTER ! steamcommunity.com/sharedfiles/filede...
Exploring the NEW FACTIONS of Total War: PHARAOH's HUGE map update!
Просмотров 10 тыс.Месяц назад
We're getting a HUGE content update,and with a bigger map come new factions and kings.... Now that 4 new cultures have been revealed,it's time to take a look at which factions and historical figures are most likely to end up becoming playable in Pharaoh's biggest update yet! Based off of both historical significance AND potential for fun gameplay! As always,grateful for your continued support !...
Total War: Pharaoh - THE WRATH OF ZEUS ! Peleset LEGENDARY - Episode 1
Просмотров 1,2 тыс.4 месяца назад
The Peleset land on the shores of Canaan in search of a new home....guided by the mighty fist of ZEUS! Walwates has to overcome all challenges if his people are to survive. Will he crack skulls ? Or will the Peleset become victims of the collapse ? As always,grateful for your support ! Timestamps : First Contact: (0:00) Battle of Yapo: (3:01) Battle of Megiddo: (6:30) 2nd battle of Megiddo: (11...
Total War: Pharaoh - BRINGING THE APOCALYPSE ! Sherden Legendary - Episode 1
Просмотров 5715 месяцев назад
High Tide rises and brings us the sea people ! In this series we're looking at the Sherden,led by Iolaos on a rampage across the world. New mechanics,gods,units and a lot of overpowered goodies. As always grateful for your support ! Timestamps : First contact: (0:00) Campaign showcase: (4:00) Showing how broken the fear and idol are: (5:00) More campaign,outposts and new dilemmas: (9:03) Etrusc...
Total War : Pharaoh - The Sherden - History's most mysterious mercenaries!
Просмотров 7465 месяцев назад
So many theories of origin and so much bloodshed - the Sea People continue to puzzle archaeologists for almost two centuries , and the Sherden and their origin are no exception - but thanks to Egyptian sources we know of their service in the armies of the late New Kingdom ! Just how deadly were they ? And what was their eventual fate ? As always,thank you for your continued support. Timestamps ...
The MYSTERY of the Sea People - Origins : Episode 1
Просмотров 5925 месяцев назад
The origin of the Sea People has been puzzling archaeologists for almost 2 centuries - but thanks to modern research we are getting a little bit closer to uncovering the truth,one digsite at a time. In this new series we're taking a look at the origin of some tribes,with the rest to follow soon. As always,very grateful for your continued support! Timestamps bellow : Ekwesh: (0:42) Sherden: (3:2...
The Sea People and the Bronze Age collapse - The Actual Truth
Просмотров 7665 месяцев назад
The "mysterious" Sea People seemingly came out of nowhere and destroyed the many kingdoms of the late Bronze Age....or did they ? In this new series we'll explore the collapse of the Bronze Age and demystyfy the Sea People and take a deeper look into ALL the areas affected by their warpath . Did civilizations across the mediterranean really collapse just because of these "barbarians" ? As alway...
WORLD WAR BRONZE BEGINS ! IRSU LEGENDARY CHALLENGE #3 Total War : PHARAOH
Просмотров 2907 месяцев назад
WORLD WAR BRONZE JUST STARTED ! Hittites are invading,Canaan is infighting,and the Egyptians are making a move from the south...oh,and Sea People.Will we survive ? Or will Canaan remain bound in chains ? TIMESTAMPS : As always,thank you for your continued support! Stomping Halab: (0:00) Hittite invasion begins: (5:12) WORLD WAR CONTINUES ASSYRIA ? XD: (10:18) #TotalWarPharaoh #totalwar #campaig...
PHARAOH MULTIPLAYER : SLAUGHTER ON THE SANDS ! Uruk Hay VS Sol Invictus
Просмотров 2937 месяцев назад
A clash between two veterans of the MP scene - Uruk Hay and Sol Invictus www.youtube.com/@Sol_Invictus- ,but whos corpses will feed the vultures in the desert? As always,grateful for your continued support #TotalWarPharaoh #totalwar #ancientegypt #ramesses #ancientegypt #hittites #pharaoh #history #strategygames #historicalgames #campaign #historygames #strategy #guide #videogames #multiplayer ...
IRSU LEGENDARY CHALLENGE #2 ! BLOOD FOR MOLOCH ! Total war : PHARAOH
Просмотров 2747 месяцев назад
IRSU carved out a kingdom for himself ,but the bloodshed is far from over - sacrifices to Moloch must be made until everything but Canaan is reduced to ash ! As always,grateful for your continued support. TIMESTAMPS BELLOW : Crushing Carchemish: (0:00) CAMPAIGN OVER??: (3:23) #TotalWarPharaoh #totalwar #canaanites #irsu #ancientegypt #hittites #pharaoh #history #strategygames #historicalgames #...
PHARAOH MULTIPLAYER : PHARAOH'S SPEC OPS vs peasants & raiders! Who wins ?
Просмотров 3807 месяцев назад
Finally ! GOOD OL' Reptilicus multiplayer spam ( that some of you have been waiting years for "cough"). Fighting vs ruclips.net/user/TheMedjayofFaiyum who controls Ramessess v3. Will Irsu free Canaan once and for all ? WATCH AND FIND OUT. As always,grateful for your continued support! Check out Medjay of Faiyum's channel for more historical content! #TotalWarPharaoh #totalwar #canaanites #irsu ...
BURN THE WORLD ! LEGENDARY IRSU CHALLENGE #1 Canaan WILL be OURS - Total War: PHARAOH
Просмотров 3267 месяцев назад
IRSU takes on the world in a new challenge fitting for him....BURN IT ALL DOWN! Let's make a Cananite kingdom that will survive the ravages of war,as the rest of the world turns to ash. As always thank you for your continued support ! TIMESTAMPS BELLOW : Crushing Canaan: (0:00( Destroying Damascus: (5:25) Conquering Kadesh: (9:17) #TotalWarPharaoh #totalwar #canaanites #irsu #ancientegypt #hitt...
Hittite LEGENDARY CHALLENGE #2 Anatolia IN FLAMES ! Total War: PHARAOH
Просмотров 2157 месяцев назад
Hittite LEGENDARY CHALLENGE #2 Anatolia IN FLAMES ! Total War: PHARAOH
LEGENDARY HITTITE CHALLENGE ! SURVIVING THE COLLAPSE ! Ep 1 : CHARIOT MAYHEM! TOTAL WAR: PHARAOH
Просмотров 3978 месяцев назад
LEGENDARY HITTITE CHALLENGE ! SURVIVING THE COLLAPSE ! Ep 1 : CHARIOT MAYHEM! TOTAL WAR: PHARAOH
SETI,THE BUTCHER OF THE SANDS ! BECOMING PHARAOH THROUGH BLOODSHED! TOTAL WAR: PHARAOH
Просмотров 5278 месяцев назад
SETI,THE BUTCHER OF THE SANDS ! BECOMING PHARAOH THROUGH BLOODSHED! TOTAL WAR: PHARAOH
TOTAL WAR:PHARAOH ! THE LION OF CANAAN CONQUERS ! IRSU RAMPAGE!
Просмотров 6548 месяцев назад
TOTAL WAR:PHARAOH ! THE LION OF CANAAN CONQUERS ! IRSU RAMPAGE!
Total War : PHARAOH - The HITTITE Army ! Episode 1 - Bound By Oath
Просмотров 2,2 тыс.9 месяцев назад
Total War : PHARAOH - The HITTITE Army ! Episode 1 - Bound By Oath
DESTROYING THE EAST ! Hittites vs. the world ! Age of Bronze campaign part 2
Просмотров 5389 месяцев назад
DESTROYING THE EAST ! Hittites vs. the world ! Age of Bronze campaign part 2
THRIVING IN CHAOS ! A HITTITE GUIDE FOR WORLD DOMINATION FROM THE START ! Part 1
Просмотров 9759 месяцев назад
THRIVING IN CHAOS ! A HITTITE GUIDE FOR WORLD DOMINATION FROM THE START ! Part 1
SYRIA IN FLAMES ! Age of Bronze EGYPT campaign part 5
Просмотров 1,5 тыс.10 месяцев назад
SYRIA IN FLAMES ! Age of Bronze EGYPT campaign part 5
WORLD WAR BRONZE RAGES ON ! Age of Bronze EGYPT campaign part 4
Просмотров 1,1 тыс.10 месяцев назад
WORLD WAR BRONZE RAGES ON ! Age of Bronze EGYPT campaign part 4
WORLD WAR BRONZE BEGINS NOW !Age of Bronze EGYPT campaign part 3
Просмотров 2,9 тыс.10 месяцев назад
WORLD WAR BRONZE BEGINS NOW !Age of Bronze EGYPT campaign part 3
CRUSHING the enemies of PHARAOH !Age of Bronze EGYPT campaign part 2
Просмотров 3,1 тыс.10 месяцев назад
CRUSHING the enemies of PHARAOH !Age of Bronze EGYPT campaign part 2
Becoming the PHARAOH ! Age of Bronze EGYPT campaign showcase - marching to WAR!
Просмотров 2,3 тыс.10 месяцев назад
Becoming the PHARAOH ! Age of Bronze EGYPT campaign showcase - marching to WAR!
Age of Bronze LEGENDARY HITTITE CAMPAIGN ! Dominating the Great King's enemies!
Просмотров 2,9 тыс.10 месяцев назад
Age of Bronze LEGENDARY HITTITE CAMPAIGN ! Dominating the Great King's enemies!
Total War: Pharaoh - The Canaanites - Weapons,Armor and Military Organisation ! Episode 2
Просмотров 1,6 тыс.10 месяцев назад
Total War: Pharaoh - The Canaanites - Weapons,Armor and Military Organisation ! Episode 2
AGE OF BRONZE IS FINALLY HERE ! Early Access MP battle between the Hittites and Trojans!
Просмотров 69310 месяцев назад
AGE OF BRONZE IS FINALLY HERE ! Early Access MP battle between the Hittites and Trojans!

Комментарии

  • @samym1694
    @samym1694 23 часа назад

    I knew chariots bad but still the game sets in Bronze Age so horseriding wasn't even a thing yet. Even when you play Rome 2 with Bronze Age Mod, the cavalry is always chariots(but their game mechanics is way better by spamming move order)

  • @DrakenhofTemplars
    @DrakenhofTemplars День назад

    Soooo what's exactly new I've been able to play minor fractions since release with workshop mods...?????

  • @jenniferosmer1418
    @jenniferosmer1418 День назад

    My name is Griffin what am I?

  • @redeoghan
    @redeoghan День назад

    Please don't support this awful game and company. There are so many amazing mods for Rome and Medieval 2 you can check out and the game is actually fun.

    • @Z-1991
      @Z-1991 21 час назад

      😂😂😂😂😂😂😂

  • @mootedtols4865
    @mootedtols4865 2 дня назад

    in medieval 2, archers and crossbows simply changed their shot trajectory according to their line of sight and terrain. You didn't have to click anything.

  • @nsawatchlistbait289
    @nsawatchlistbait289 2 дня назад

    It's gonna be less of a stat simulator? Wow we need this

  • @nsawatchlistbait289
    @nsawatchlistbait289 2 дня назад

    Wait what

  • @elkingoh4543
    @elkingoh4543 3 дня назад

    Still no Biblical Accurate Israelites, Shame!

  • @theodisius1
    @theodisius1 3 дня назад

    It all sounds great to me. Pharoah may have been a flop, but the work behind it should help future historical TW (provided there is some memory!).

    • @ReptilicusTV
      @ReptilicusTV 3 дня назад

      Hope we're alive by the next historical release :crying:

  • @irontuth
    @irontuth 3 дня назад

    Im lookin for a historical game with a good online player base. Warhammer fun and all yet its not strategic when you can take out 4 units with a vortex fire shadow tornado

    • @ReptilicusTV
      @ReptilicusTV 3 дня назад

      Right now Pharaoh is pretty dead but the update will bring some life into it. Most of the historical playerbase for MP rn is pretty small in other games but maybe it'll pop off here.

  • @irontuth
    @irontuth 3 дня назад

    Troy is underrated

  • @jamieevans3666
    @jamieevans3666 4 дня назад

    whatever happened to all the factions being playable? gotta be my favourite feature of og total war

    • @ReptilicusTV
      @ReptilicusTV 3 дня назад

      I miss it tbh,paywalls and "modern gaming practices" happened.

  • @user-dh7jo6cy9o
    @user-dh7jo6cy9o 4 дня назад

    I don’t like the battke system from rome 2 onward, so I prefer to autoresolve, also because manually doing it has less of an advantage

  • @jordanpohl6856
    @jordanpohl6856 4 дня назад

    LoL back to rome 1 mechanics

  • @Saphrax89
    @Saphrax89 5 дней назад

    I'm really hyped for playing Assyria

  • @Trueblue-ut5zt
    @Trueblue-ut5zt 5 дней назад

    I still will not buy or play this game

  • @czarkusa2018
    @czarkusa2018 5 дней назад

    They actually became desperate enough to half implement a feature that the community has been begging for? Keep the siege going, lads.

    • @RealHumanPerson-zz7ix
      @RealHumanPerson-zz7ix 4 дня назад

      the beatings will continue

    • @ReptilicusTV
      @ReptilicusTV 3 дня назад

      I wonder what's gonna be the cheat code for the next game at this rate,assuming lethality doesn't work out.

  • @colonelsanders7351
    @colonelsanders7351 5 дней назад

    When does this update drop? I might pick the game up when it does?

  • @evanwoodham6296
    @evanwoodham6296 5 дней назад

    I bought pharaoh to support sofia

  • @TheExcelsia
    @TheExcelsia 5 дней назад

    Thank you, Reptilicus, great stuff!

  • @reydryne
    @reydryne 5 дней назад

    I hope they atleast give us an iron age dlc campaign

    • @ReptilicusTV
      @ReptilicusTV 3 дня назад

      Hope so too tbh,considering they added so many iron age assets already.

  • @spiffygonzales5160
    @spiffygonzales5160 5 дней назад

    ....this isn't new. This is a watered down version of old total war.

    • @marcanton5357
      @marcanton5357 5 дней назад

      Yes, the first Rome Total War had lethality as a hidden stat, I think they removed it for Medieval 2 though, but I might be wrong. It was the best stat system in the series. Each weapon type had it's own lethality stat, so a unit was defined not only by it's own distinct attack and defense values but also by the lethality stat of their weapons. A weapon hit against an infantry unit could: interrupt their attack animation, stun(they fall down but get back up, like interrupt animation but longer) or kill(based on the lethality stat). It made for intuitive and immersive battle scenarios, since spearmen had high attack but spears had low lethality, short swords were average in both, long swords had slightly higher attack and lethality, axes had lower attack than swords but higher lethality, clubs had higher attack than axes but slightly lower lethality, same for double handed axes and clubs etc. Then you get into ranged units and range was specific for each bow/sling type, but lethality was based on the arrows/ammo used. Then cavalry had different lances, with lances being higher lethality than infantry units, with long lances being the highest lethality weapon in the game(apart from artillery and elephants I think). You really had to pay attention to what weapons each unit had, some cavalry had slightly higher attack stat than others, but then you realize they use short lances rather than medium ones. Then you realize A LOT of units had multiple weapons, each with it's own attack stat also, and you could tell them which to use, some cavalry had short swords, and if they had medium lances, you might be better telling them to stick to lances in melee rather than change to swords, some had maces or axes, which were superior against armored units, but if they had short lances, those had higher attack and would probably perform better against low armor units. Some spearmen had longswords or one handed falx, so you could tell them to switch to those when attacking other infantry. Some javelin units had spears as secondary, some swords or axes. Some pike units had axes as secondary, which would allow them to kill armored units way faster than with pikes while taking more casualties. The differentiation of units was at it's height in the first Rome Total War, it was all down from there.

  • @korsucx
    @korsucx 5 дней назад

    Also should work on charge speed and animations. No calvary or infantry were dumb enough to bluntly charge. It was more organized into battle and chaos as battle progresses.

  • @pedrozepeda6930
    @pedrozepeda6930 5 дней назад

    Cool video

  • @R0gue0ne
    @R0gue0ne 6 дней назад

    They need to institute wounded mechanics, especially from archers. They are removed from calculations during battles (they are incapable of fighting) but can recover a percentage of 'wounded' troops after battle (if victorious and resource requirements are met) and then a percentage troops can return to their units after subsequent turns. This can all be predicated on having healers and appropriate medical resources etc.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      A really neat idea tbh - it's not a joke getting hit by an arrow ( and not just to the knee)

  • @ares106
    @ares106 6 дней назад

    Increasing lethality further turns total war into a crappy arcade game. Historically the wining side of a battle had between 5-15 percent deaths because winning a battles is mostly not about killing it’s primarily about imposing your will and forcing your enemy give up and flee. Sadly because it’s more “satisfying” for mass audiences to see the enemy die, videogames and other media will usually portray battles to the last man.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Yup,and I don't think people will get tired of stuff like that any time soon.

    • @rwouwenaarrw
      @rwouwenaarrw 5 дней назад

      It really variated between conflicts succesor wars were for example rather mild because none of diadochi really wanted to risk it all for a minor extra slice of Alexanders empire. The punic wars however had major fatality factors because both really wanted to exterminate eachother.

    • @ares106
      @ares106 5 дней назад

      @@rwouwenaarrw sure, there are battles like Cannae where Romans lost like 90% of their army. But the fact is that they incurred the vast majority of those losses after they lost the actual battle and were surrounded and could not escape. If we look at Carthaginian casualties it’s in the typical 5% to 15% range even for such a closely fought battle. And that trend holds up everywhere. Most of the killing always happens to the losing side during pursuit or encirclement where the routing enemy can not escape their fate.

  • @xplodrox
    @xplodrox 6 дней назад

    The visual combat are so arcadish and akward, they should get some more realistic approach in animations like they did in rome 2, shogun 2, attila, tob e etc.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Yeah the matched combat animations in this game are......nowhere near S2,let alone some of the insane R2 animations. I've seen soldiers kicking air. Knee jump kicking air.

    • @xplodrox
      @xplodrox 6 дней назад

      @@ReptilicusTV yeah and those animations are recicled from warhammer 1, empire soldiers, some random and dull things like spin in the air with spear and shield, and the characters also looks VERY cartoonish, even with a better engine and better 3d modelling, they fail at this.

  • @user-tr8ur4fc7b
    @user-tr8ur4fc7b 6 дней назад

    The possibility of a instant kill through lethality always be easily modified, maybe archers have a lower lethality than infantry and CA specifically said that ranged chariots have a higher lethality than normal archers to balance their low entity number. Also by adding lethality, there can be difference between the clubs and axes, right now the clubs just feels like a lower replacement of axes.

    • @user-tr8ur4fc7b
      @user-tr8ur4fc7b 6 дней назад

      the current ability of archers to ignore enemy shields maybe also increase their lethality, as in description it increases accuracy to look for enemy's weak spot

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@user-tr8ur4fc7b Clubs still break armor much faster rn and have their niche with the 2handed units. We'll need to see the final numbers for sure to judge but considering how fast archers fire in this game + ammo modifiers from the campaign....this is gonna be scary even with a low %

    • @user-tr8ur4fc7b
      @user-tr8ur4fc7b 6 дней назад

      @@ReptilicusTV but the clubs don't have a higher basic damage or Ap damage compared to axes, so the benefit of decreasing enemy's armor faster are not very great. Also they are supposed to break through the enemy as fast as possible, suppose it wins the battle, but what good is it there to decrease the armor of the enemy that is defeated?

    • @user-tr8ur4fc7b
      @user-tr8ur4fc7b 6 дней назад

      @@ReptilicusTV also that clubs don't usually have the time to decrease enemy's armor significantly to make much difference. They are chargers and are supposed to break through as soon as possible

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@user-tr8ur4fc7b They definately need to find a way to differentiate them further with lethality but right now they're fine compared to the wayyyy overtuned launch - there are still clubs that will body most units in a straight up charge or flanking like Hittite royal chargers or vanguard then there's clubs that don't scale past the early game DPS-wise since the weapon balance is so off. 1H clubmen are pretty much obsolete outside of meatshielding or as support units in the current version. On the topic of armor breaker it really does help out so much as the ratio it breaks armor compared to swords or even axes is so much higher esp. when fighting units that have Aegean Bronzework - it'll increase other units' dps too.

  • @JaxaansePizza
    @JaxaansePizza 6 дней назад

    might even purchase honestly

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Deffo worth it after the update with most of the additions.

  • @jangozubr
    @jangozubr 6 дней назад

    So CA is reinventing the bicycle introducing Lethality? I'm not really sure how it will synergize with the current HP system. Trajectories, visibility and map size changes are highly welcome though! P.S. And Assyria icon is absolutely massive, yes! 😄

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Reinventing the wheel for sure,now the question is if it'll break down or actually roll for once ? Overall the changes are MUCH needed,now honestly I hope they reduce the HP because combining it with the current system with overbloated HP....it's just nonsense.

    • @jangozubr
      @jangozubr 6 дней назад

      @@ReptilicusTV Exactly my thoughts. I hope they rework the combat system rather than blindly slapping "lethality" on top of it.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@jangozubr Yeah we're looking at a whole giant mess here in the making if they don't tone down the numbers before launch.

  • @happycompy
    @happycompy 6 дней назад

    Jesus...I wasn't ready for that League of Legends jump scare.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      SCARS DON'T HEAL WHEN YOU KEEP CUTTING

  • @spartan662501
    @spartan662501 6 дней назад

    I do like the direction here. You are never going to have the same unit variety as you have in warhammer so to compensate, you need to go hard on making things as tactical and deep as possible both on the campaign and in the battle side.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Yeah,balls deep on tactics is definately a step in the right direction. Going back to the roots,just gotta see how it's gonna play out in reality.

  • @PlainDoll
    @PlainDoll 6 дней назад

    This is great news imo

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      For sure,just hope the end result is good

  • @EisenKreutzer
    @EisenKreutzer 6 дней назад

    Installing a mod to make autoresolve more punishing is the best decision I ever made for Pharaoh. I fight 70% of my battles now.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Oh bro 100 % feel you on this one. Autoresolve is already annoying with the way it calculates chariots so it ends up baiting me to play even something that's free a win.

    • @EisenKreutzer
      @EisenKreutzer 6 дней назад

      @@ReptilicusTV I’ve found that the autoresolve button is just too tempting if I don’t play with the mod. And it contributes to campaign fatigue and boredom for me. I stick with the campaigns where I have to fight most battles manually, while I tend to abandon the ones where I snowball hard and nothing can stop me. I’m not even super good at the battles, I just like having to fight for my victories.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@EisenKreutzer Campaign fatigue is real,I can feel that,once the snowball starts it's over.Rn i'm slugging through Peleset legendary to complete the achis ( missed some on the first run with them) and for the love of Zeus I cba fighting most battles so I ended up using t3/t4 units to actually force me.

    • @Eruner279
      @Eruner279 6 дней назад

      I fight 100% of my battles, and then there is an option to disable autoresolve for a campaign. Maybe try it too

    • @EisenKreutzer
      @EisenKreutzer 6 дней назад

      @@Eruner279 i like to retain the option of autoresolving small battles where I either have overwhelming force or no chance of winning at all.

  • @Trigkas
    @Trigkas 6 дней назад

    Absolutely love everything that i hear from the update team... Especially with the archers and the different tactical approaches we have now. Also so excited to see the Troy maps reworked with the new victory points.. I wonder when we can have a first look at all these..

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Won't be surprised if it's in a few weeks,update out @ summer they said!

    • @Trigkas
      @Trigkas 6 дней назад

      @@ReptilicusTV next week will be interesting also with the new campaign features... 🔥

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@Trigkas HISTORY CHADS RISE UP

  • @sativa-sloth6099
    @sativa-sloth6099 6 дней назад

    As one of the few Pharaoh players, I'm at least happy that they are continuing to expand on the game with more then just new factions. I enjoy the game and theres a small part of me that hopes for sustained support for at least a little longer

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Hopefully - they chose one of the most limiting parts of the Bronze Age when it comes to cultures ( not when it comes to the drama at least ) - there's a lot of room for different timelines,asuming the game is brought back from the dead with tis.

    • @TheMcMiodzio
      @TheMcMiodzio 3 дня назад

      Tell me, WHAT and WHY are you enjoy this crap?

    • @sativa-sloth6099
      @sativa-sloth6099 3 дня назад

      @@TheMcMiodzio It's a fun game?

    • @otho69AD
      @otho69AD 3 дня назад

      @@TheMcMiodzio I take it you're not a very mature person. So please do remember that people are allowed to have different opinions than you 😊

    • @casshernsins8333
      @casshernsins8333 3 дня назад

      @@sativa-sloth6099the ai has gotten worse over time tho

  • @ffraky001
    @ffraky001 6 дней назад

    If CA Sophia is gonna be the janitor team for Warhammer 3, I hope to God that they'll add these mechanics to that game as well

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Adding an RNG % oneshot mechanic in WH which already lets you mass destroy would lead to some hilarious moments for sure. Especially in monster matchups!

    • @johndane9754
      @johndane9754 6 дней назад

      ​@@ReptilicusTVWouldn't be that far off from tabletop.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@johndane9754 I still have PTSD from some 7th and 8th ed matches..

    • @johndane9754
      @johndane9754 5 дней назад

      @@ReptilicusTV Honestly, I miss it because it makes the battlefield feel more dynamic where things can go either right or wrong without your imput. Nowadays TW battles feel sterile because that element of RNG is gone.

    • @ReptilicusTV
      @ReptilicusTV 5 дней назад

      @@johndane9754 Completely agreed tbh,it's so unsatisfying seeing you dump a bunch of ammo into an unshielded unit only to barely get kills cause of the bloated hp/armor value - doesn't matter if the gold efficiency is there,it's just not satisfying.

  • @TheSunderingSea
    @TheSunderingSea 6 дней назад

    This was a mechanic in Rome 1 BTW, it was removed in Medieval 2.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Was it removed ? Med 2 entities have 1 HP outside of the 2 HP on generals.

    • @TheSunderingSea
      @TheSunderingSea 6 дней назад

      @@ReptilicusTV No, I meant the Lethality stat. Each unit had a lethality stat attached to their weapons which played a role in whether it would kill or not. It was hidden info in the dxport_descr_strat file, commonly called "EDU" in the modding community.

    • @Eruner279
      @Eruner279 6 дней назад

      what were pros and cons of lethality in Rome 1? Compared to Pharaoh, how it worked? How fast were battles there? And what was the meta?

    • @stefankatsarov5806
      @stefankatsarov5806 6 дней назад

      Clasic CA. Remove a mehanic and later bring it back and say its brand new and groundbreaking. The game will still be bad and i dot see anything changing soon.

    • @mariusbehm9874
      @mariusbehm9874 6 дней назад

      @@stefankatsarov5806 but why do you then watch

  • @Annatar
    @Annatar 6 дней назад

    Is that even a mechanic? It's just more numbers and pluses and minuses. CA can't innovate

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      It should be more than just tweaking the game db - but how will it play out? We're either screwed or it might actually be the first step to un-fking everything.

  • @baconose1
    @baconose1 6 дней назад

    Really excited with all these news coming out. Personally waiting for the next blog to see the campaign new mechanics

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Hopefully it'll spice things up hard

  • @olakosaurus2233
    @olakosaurus2233 6 дней назад

    At this point, CA should just make Sofia the "historical" branch instead of the "lesser" branch they've been keeping them as... I dread the thought of a Medieval 3 with the systems of Warhammer 3, but Sofia seems to be making some sense in how they're treating Pharaoh right now, like a sort of return from madness and a Sofia made M3 would probably be pretty amazing, especially if they got the appropriate funds and whatnot.

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Sofia has some amazing ideas tbh - it's the execution that needs some work/funding. I share the same thought train,if Med 3 got the Pharaoh launch treatment,ooof... But with a full on focus,it could actually be damn good.

    • @christiandauz3742
      @christiandauz3742 6 дней назад

      Med 3 needs Naval warfare. Empire 2 too!

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@christiandauz3742 Don't get me started,I miss naval too much.

    • @adrianthompson5250
      @adrianthompson5250 6 дней назад

      I agree. Sofia are doing good work. Pharaoh is turning out very nicely.

    • @spiffygonzales5160
      @spiffygonzales5160 5 дней назад

      Old school Total war is dead. If you want it play the old school Total wars. CA doesn't want to make them. They are more expensive and therefore less profitable. The only reason CA doesn't outright say this is so they can string you along in the hopes of you buying the new stuff.

  • @LauftFafa
    @LauftFafa 6 дней назад

    the lethality is indeed what i did dislike here . in Rome 2 javelines and arrows were so bloody and deadly but in this game they take long and a soldier hit by an arrow doesnt die but if they are fixing this then this is even better news

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      Yeah I legit have jav units that earn ~ 1k gold value while dumping their entire ammo and barely getting any kills. Do they perform ? 100 % Is it satisfying ? Not really.

  • @rwouwenaarrw
    @rwouwenaarrw 6 дней назад

    Sea people dropping left and right ? sounds legit.

  • @ReptilicusTV
    @ReptilicusTV 6 дней назад

    What are your thoughts on the announced changes ? Huge vid dropping in a few days,stay tuned 👀

    • @mariusbehm9874
      @mariusbehm9874 6 дней назад

      great the next f and q is 27 june the next vlog post is about Campagin Updates maybe we get then news to Dynastys

    • @ReptilicusTV
      @ReptilicusTV 6 дней назад

      @@mariusbehm9874 Hopefuly the dynasty mechanic will be good

  • @Steelersfootball45
    @Steelersfootball45 8 дней назад

    Is this game worth it seems like this the most unpopular total war

    • @ReptilicusTV
      @ReptilicusTV 8 дней назад

      I'll be 100 % honest - when the update hits it'll be 100 % worth it. The biggest map ( settlement wise), a great cultural variety and important factions. If the update wasn't coming out i'd say wait for a sale but now,it's honestly so worth.

    • @Steelersfootball45
      @Steelersfootball45 8 дней назад

      @@ReptilicusTV when will the update hit ?

    • @ReptilicusTV
      @ReptilicusTV 8 дней назад

      @@Steelersfootball45 They said late summer.

  • @user-tr8ur4fc7b
    @user-tr8ur4fc7b 9 дней назад

    Will here be local court mechanics for the troy and Mycena, sth like a greek empire? The current greek map in plan seems too small for an empire that requires enough sacred land though

    • @ReptilicusTV
      @ReptilicusTV 8 дней назад

      Yeah there will be court mechanics for the Aegean,the question is how detailed the regions are with settlements. Might be more ways to earn legitimacy besides that!

  • @raphie8488
    @raphie8488 10 дней назад

    Archeogenetics results showed that they have being greek and some iberian. I guess the iberians are from another group of the sea people, sherden perhaps.

    • @ReptilicusTV
      @ReptilicusTV 8 дней назад

      More and more evidence over the last few years shows strong signs of central and west mediterranean presence so I wouldn't be surprised if a bunch of them just joined up for a new life.

    • @raphie8488
      @raphie8488 8 дней назад

      ​@@ReptilicusTV I have the hypothesis that they first raided the western mediterran and north africa on a lower scale b4 they teamed up (seveal times) to catch a bigger fish. The Sardinians seem to have done that in the western and central mediterran. We know they had settlements to operate from in the Aegean Sea.

  • @filipkiseloski56
    @filipkiseloski56 10 дней назад

    Assyria

  • @vazhasilagadze9745
    @vazhasilagadze9745 11 дней назад

    Why there is no Kolchians or moskhi people ?

    • @ReptilicusTV
      @ReptilicusTV 11 дней назад

      I wish they were in game but the map cuts off just before the Caucausus unfortunately. The Kaskians are in the game at least and a part of them surely lived in the Kolchis area - so you can at least recruit those units into your armies.

    • @vazhasilagadze9745
      @vazhasilagadze9745 11 дней назад

      @@ReptilicusTV kaskians are kolchis too 😃 thay are our brothers.

  • @sal6695
    @sal6695 11 дней назад

    shvatio sam da si naš po načinu na koj kažeš dž i r. baš prepoznatljiv naglasak a i svidja mi se

    • @ReptilicusTV
      @ReptilicusTV 11 дней назад

      Brat prepoznaje brata,idemooo 💪